SUMMARY:   Playing the game (All one day games)

PURPOSE:     Community club level

DESCRIPTION:   This format is designed for those kids who have completed the Woolworths Master Blaster program and are ready for their first taste of junior club competition. Designed to stimulate action and test game sense and skills whether batting, bowling or fielding.

INDICATIVE AGE:   Under 10 years old as at 1st of September.

COACH:   Accredited Community (Level 1) Coach to have a WWCC or current DCSI is Mandatory in SCJCA.

GAME TYPE:   T20 (20 over game)

BALL:   Kookaburra Association approved softa ball only permitted.

TIME:   Game starts at 9am – 120 mins (2 hrs) Games can be completed in 2hrs with time saving strategies. The Association/Competition Manager have the option to include a cut off time for the 1st innings if required for local needs including facilities usage, travel time, daylight issues or heat. Please review time saving strategies summary available on-line.

PROTECTIVE EQUIPMENT:   All batters must wear an approved CA British standard approved Helmet (including the Wicket keeper). Pads, Gloves, Protector (males) additional safety equipment is available based on match conditions and/or personal preference  

BOUNDARY:   SCJCA requirements are 35m (maximum) – measured from the middle of the pitch.

PITCH TYPE AND LENGTH:   Outfield or hard wicket surface – 16m length

OVERS:    20 overs per team (120 balls)

TEAM:    7 players per team (maximum of 7 players on the field at any given time), 5 players required for minimum to play to a team maximum of 9 players.

INNINGS:  1 innings of 20 overs per team. 

BATTING:   All batters retire at 17 balls faced (based on 7 players) but 1 batter gets 18 balls. All balls faced (regardless of whether wides/no balls) will be included in the batter’s ball count. (see page 11 for all formula’s in Minimum and maximum and impact section.) Batter to swap ends following a dismissal. If there is a run out the not out batter should face the next delivery. If there is an extra ball to be bowled, the batter facing at the time will face the extra ball (i.e. 17 x 7 = 119)

BOWLING:   6 balls per over (maximum) All players are to bowl (each Wicket-keeper may bowl one over each)3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (i.e Wicketkeepers) Coaches are encouraged to rotate the opportunity for players to bowl 4 overs in a match.  See bottom of page 9 by law book – Rotation, Bowlers are to bowl from the one end for entire game. Very good bowlers are encouraged to bowl form the full length of the Pitch. Current Cricket Australia Pace Bowling guidelines apply (please refer to Well Played – Australian Cricket’s Playing Policies & Community Guidelines)

FIELDING:       Rotation of fielders is recommended to ensure all players experience all positions.   No fielders within 15 metres of batter or each other (except Wicketkeeper) to encourage singles and safety. Each team is required to use two (2) wicket keepers (10 overs each), if more than 7 players are present at a match, they should rotate onto the field each over.

DISMISSALS:   At no stage will LBW’s be given in this grade. Unlimited dismissals (each player will face the nominated number of balls each)

The Association or Competition Manager/s have the option to introduce a consequence for dismissals, then 2 runs per wicket will be added to the opposition (bowling teams) total at the end of the innings.

MINIMUM & MAXIMUM PLAYERS & IMPACT:    9 players per team maximum are to be allocated to a team;

Only 7 players can be on the field at any given time, also only 7 players can either bat or bowl;

The number of players impact the players’ opportunity to develop skills in the game, for example:

  • 5 player team – 5 players bowl 4 overs and batters retire after facing 24 balls
  • 6 player team – 2 players bowl 4 overs; 4 players bowl; 3 overs and batters retire facing 20 balls
  • 7 player team – 3 players bowl 4 overs; 2 players bowl; 3 overs: 2 players’ bowl 1 over (wk) and batters retire after facing 17 balls.
  • 8 player team – 6 players bowl 3 overs; 2 players’ bowl 1 over; and batters retire after facing 15 balls.
  • 9 player team – 4 players bowl 3 overs; 3 players bowl 2 overs; 2 players bowl 1 over (wk) and batters retire after facing 13 balls 

EQUIPMENT:  Bat, batting pads, protector, batting gloves, helmet, thigh pad(optional).

UNDER 10 – HOT WEATHER POLICY: No play if on Saturday at 6:00pm the Adelaide forecast is 38 degrees or higher, on the BOM for the match day (Sunday), all play will be cancelled. On any weekday if the temperature is forecast for 38 degrees all play for that day will be cancelled.

DRINK BREAKS:   MAX OF 3 MINS – Normal drink breaks for U10 will be at 10 overs

AGE RESTRICTION:   ALL Players must be under the age limit on 1st. September of the current season. 

Girls may play a year older in any grade, as long as the Board is notified in writing.

WIDES and DEAD BALLS:   In instances where the match is played on a hard wicket the following will apply;

DEAD BALLS:   Umpires are directed to call “dead ball’ against any ball which shoots from the gap in the matting. NOTE: the term ‘shoots’ means a ball acted in an unnatural manner.

WIDES:   A wide or leg-side wide will be called only if the ball when bowled on the matting, then deviates off the matting prior to the batting crease line and the edge of the mat. Where matches are played on a turf pitch the normal rules of cricket will apply. All wides and no-balls will incur the one run penalty, and are not be re-bowled.

NO BALLS:   No Balls must be called when any ball is bowled above waist high on the full, by all bowlers including spinners.

For all grades, any ball bouncing more than once before it reaches the batter shall be called a NO BALL.

For all grades, when a ball is bowled onto the side of the concrete pitch or hits the straps or bowled on the grass, these balls will be called and signaled NO BALL, even if they deviate in any directions, batters may hit these balls.

NOTE: A no ball is shown in the bowlers’ analysis as

  1. a dot within a circle if not scored from or
  2. a number representing any runs taken by the striker within a circle, the runs added to the score is whatever the batters run PLUS the one run penalty, scored as the runs taken by the striker, to the striker and one run to no-balls in the sundries column.

If not scored from, then one run is added to the no-balls in the sundries section.

NOTE: If a no-ball has runs taken but not off the bat the umpire should signal no ball followed by the leg bye or bye signal to indicate that all runs should be scored as no-balls and not to the striker. All no-balls are scored to the bowler.


PART A – The Association encourages cricket to be played at every opportunity. If there are exceptional unforeseen circumstances, where no Umpire is present then the two coaches on the day are responsible to decide on whether the game should proceed. If either coach decides that it would be unwise to proceed, and it is the first day of a two-day game then a one-day game on the second day will be played. If it is the second day the game will be declared a draw, however every effort should be made to complete the game.

PART B – Wet weather

  • WHEN SCJCA OFFICIAL UMPIRES ARE PRESENT, all games scheduled on a wet day will be under the control of our umpires and not coaches, or parents.
  • Games without SCJCA appointed umpires, will be under the coaches’ control, both coaches need to agree on match day, if not then NO team is to leave any game before 10.00am. 
  • The only exception to this rule is if the oval is unplayable, both coaches MUST agree, if they don’t agree you stay until 10am.

LIGHTNING:   If lightning is notice to be in the near vicinity, then all play must be suspended immediately and players are to leave the ground until it is safe for them to resume play. Overs bowled will be adjusted accordingly i.e. 1 over for every 3 & one half (3.5) minutes.

DRESS CODE:  The Association recommends; Long sleeve white or cream shirt with collar, white or cream long trousers, predominantly white shoes, broad brimmed hats. (Hats and shirts will be permitted to have club colours and logos or appropriately sized advertising from sponsors). Shirts should be tucked in and thigh pads worn inside trousers.

BOUNDARIES / OVAL SIZES: Coaches are requested to make the boundaries achievable for the age grade playing there, and to ensure the boundary is the same for both playing days. 

Association maximum requirements for Boundaries are U10’s – 35 metres, U12’s – 40 metres, U14’s – 45 metres & U16’s between 45 & 50 metres if oval size permits.

Please note! All boundaries’ are to be 3 metres inside any fence, building, trees and or obstacles limiting players’ risk of injury.

NOTE: All boundaries are measured from the centre of the pitch.

HELMETS: Wearing of British Standards (BS7928:2013) approved Helmets is mandatory while batting and wicket keeping.

PLAYING EQUIPMENT  ** Due to Covid-19, SA Health have advised all cricket clubs NOT to provide club gear for the playing group to use during games and training **