SUMMARY: Playing and completing

PURPOSE: Community Club

DESCRIPTION: A format that looks to further develop the cricket skills of kids that are playing their 2nd and 3rd year of junior cricket. The emphasis here is on continuous and active participation where all players get to bat, bowl and field in a 3-hour window

 INDICATIVE AGE: Under 12 years old as at 1st September.

 COACH: CA accredited community level 1 coach and to have a working with children certificate (WWCC) or current DCSI

 GAME TYPE: 30 over game of 3.5 hours window.

 BALL: 142gm practice ball. (Red)

 TIME: 210 mins (3.5hrs) Game time: Starts 9am, 1st innings close at 10:40am – change over (10 minutes maximum) to start ASAP and innings closes in 1 hr 40 minutes from when innings started, unless bowled out. Any slow bowling rate will impede all over rates.

The game can be completed in 3 hours with time saving strategies.

The Association/competition manager has the option to include a cut off time for the 1st innings if required for local needs including facilities usage, travel time, daylight issues or heat.  

Please review time saving strategies summary available online.

PROTECTIVE EQUIPMENT: Helmet – CA British Standard (BS7928:2013) full Helmet (including wicketkeeper) in section of “Well played playing Policy & Community guidelines

BOUNDARY: 40 metres maximum – measured from centre of pitch.

PITCH TYPE: Hard wicket.

PITCH LENGTH: 18 metres – Bowling from one end for the game.

OVERS: 30 overs per team (180 balls)

TEAM: 9 players per team (9 players on the field at one time.)

INNINGS: 1 innings of 30 overs per team unless teams bowl a slow over rate, then game will be shortened.

EQUIPMENT: Stumps and one set to be portable from bowlers’ end. Bat size to suit the batter.

Measuring tape and approx. 40 boundary markers, chalk or tape to mark the pitch length.

UMPIRES: Club umpires – The fielding side umpire is the controlling umpire until the end of their 30 overs or is bowled out.

BATTING: Must be read in conjunction with SCJCA by laws. All batters retire at 20 balls unless dismissed beforehand. Retired batters can bat again in the order they have retired up to a maximum of 35 balls, when they must retire and their innings is then completed. If a team has 11 players then only nine can bat, two of these will be the players that didn’t bowl. All balls, regardless of whether wides/no balls were bowled will be included in the batter’s ball count.

BOWLING: Must be read in conjunction with SCJCA by laws. 6 balls per over, except last over must have 6 legal deliveries. Only nine players to bowl, except the 2 wicketkeepers, but then they may bowl 1 over each. The two players that didn’t bowl must bat. Eg. 2 players (the non-batters) must bowl 6 overs each if 11 players in the team. 1 player to bowl 4 overs. 4 players to bowl 3 overs each (2 wicketkeepers bowl 1 over each if they want to bowl.) Total 30.

Coaches must rotate the non-batting players so to give all players the opportunity to bowl 6 overs in a match. All bowlers must bowl 2 overs before any other bowler can bowl their rest except the wicket keepers.

Bowlers bowl form one end for the whole 30 overs.

Very good bowlers MAY bowl from full length of pitch.

Current Cricket Australia pace bowling guidelines apply.

FIELDING: Rotation of fielders is recommended to ensure all players experience all positions. No fielders within 10 metres off the front of the wickets, wicket keepers must wear the CA British standard helmet at all times. Each team can use 2 wicketkeepers for 15 overs each. If teams have more than 9 players, then they are to rotate on the field each over.

DISMISSAL: All modes of dismissal count.

MINIMUM & MAXIMUM PLAYERS & IMPACT: 9 players per team, minimum of 7 players to play the game. Maximum of 11 players per team with 9 on field at any time. Only 9 can bat and bowl.

The number of players impacts the player’s opportunity to develop skills in the game, for example…  With 7 players they have more batting and bowling time. With 8 players their batting and bowling time is reduced. 9 players are in batting and bowling above. This is ideal.

WICKET KEEPERS: It is compulsory for wicket keepers to wear a CA British Standard (BS7928:2013) approved helmet. In the laws of cricket a sub fielder can now keep wicket if the wicket-keeper is injured with the umpire’s approval.

U12’s HOT WEATHER POLICY: No play if on Saturday at 6:00pm the Adelaide forecast is 38 degrees or higher, on the BOM for the match day (Sunday), all play will be cancelled.

On any weekday if the temperature is forecast for 38 degs all play for that day will be cancelled.  

DRINK BREAKS: MAX OF 3 MINS – Normal Drink breaks for U12 will be at 15 overs

AGE RESTRICTION: ALL Players must be under the age limit on 1st. September of the current season. Girls may play a year older in any grade, as long as the Board is notified in writing.

WIDES and DEAD BALLS: In instances where the match is played on a hard wicket the following will apply:

  • Dead Balls: Umpires are directed to call “dead ball’ against any ball which shoots from the gap in the matting. NOTE: the term ‘shoots’ means a ball acted in an unnatural manner.
  • Wides: A wide or leg-side wide will be called only if the ball when bowled on the matting, then deviates off the matting prior to the batting crease line and the edge of the mat.
  • Where matches are played on a turf pitch the normal rules of cricket will apply.
  • All wides and no-balls will incur the one run penalty, and are not be re-bowled.

NO BALLS: No Balls must be called when any ball is bowled above waist high on the full, by all bowlers including spinners.

For all grades, any ball bouncing more than once before it reaches the batter shall be called a NO BALL.

For all grades, when a ball is bowled onto the side of the concrete pitch or hits the straps or bowled on the grass, these balls will be called and signalled NO BALL, even if they deviate in any directions, batters may hit these balls.

NOTE: A no ball is shown in the bowlers’ analysis as:

  1. a dot within a circle if not scored from or
  2. a number representing any runs taken by the striker within a circle, the runs added to the score is whatever the batters run PLUS the one run penalty, scored as the runs taken by the striker, to the striker and one run to no-balls in the sundries column.

If not scored from, then one run is added to the no-balls in the sundries section.

NOTE: If a no-ball has runs taken but not off the bat the umpire should signal no ball followed by the leg bye or bye signal to indicate that all runs should be scored as no-balls and not to the striker. All no-balls are scored to the bowler.

PLAYING EQUIPMENT ** Due to Covid-19, SA Health has advised all cricket clubs NOT to provide club gear for the playing group to use during games and training **